Game Design Contest

UPDATE: As of August 23, all slots in the Game Design Competition have been filled. A big thank you to all game designers for participating and helping make this event a success!

CONTEST RULES

(any questions about the Game Design Competition, simply email John Weber at jcw222@comcast.net)


ELIGIBILITY

  1. Game designer or a designee must have pre-registered for the event. Because space is limited, the number of entries may be capped at some point. In any event, no entries will be accepted
    after September 2, 2023.
  2. Game in question must be an unpublished prototype. It should be an original design, not an expansion or derivative of a previously published game. “Unpublished” means the game has not been accepted for publication nor funded via Kickstarter or another crowdfunded platform. Game designs on Kickstarter or other crowdfunding platforms that have not yet been funded or have been submitted but not yet accepted for publication are eligible.
  3. After, pre-registering, each participant will be asked to the submit the following information:
    a. Name of game
    b. Number of players
    c. Estimated length (please round up to include teaching time)
    d. Estimated footprint (do you need one full 8’ table space of will a half a table, or 4’, suffice)
    e. Brief description and (optional) link to game rules and/or photos.
  4. TIME AND SPACE CONSTRAINTS
  5. Participants will be asked to select from three options, a first choice (#1) and second choice (#2)
    from the following three time slots:
    a. 10 AM – 1 PM
    b. 1 PM – 4 PM
    c. 4 PM – 7 PM
  6. Slots and table assignments will be made based on these preferences, with priority given to earlier pre-registrants.
  7. FEEDBACK AND RATING FORMS
  8. A standard set of feedback forms will be provided with input from participating designers. Anyone playtesting a game will be asked to fill out the form, with a numerical rating from 1
    (worst) to 5 (best) for each game played. The playtesters will be encouraged to include their names to be eligible for the prize drawing (see below).
  9. The winner of the game design contest will be selected among those games that were playtested at least two times. To determine the winner, the highest and lowest ratings will be
    thrown out, and the highest average from the remaining ratings will be declared the winner. Ties are possible. After the prize drawing, feedback forms will be given to the appropriate
    designer.
  10. PRIZE DRAWING
  11. After the winner is declared, all feedback forms will be placed into a bin and winners will be able to choose from a prize table. One prize per person, but multiple feedback forms offer multiple chances to win.